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authorBrian Paul <brian.paul@tungstengraphics.com>2004-09-14 20:43:22 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-09-14 20:43:22 +0000
commit8de924dbb0447579fa455c94a1e410c69e5ce4b5 (patch)
tree97ed1bf38c2850a49b877ce7c01699812bba017b
parent6917201ede05935c27e7db9fa1c6cded126a2bc6 (diff)
fixed glDeleteTextures bug
-rw-r--r--docs/VERSIONS1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 60588fa098..099ff6a1ca 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1290,3 +1290,4 @@ Mesa Version History
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash