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authorEric Anholt <eric@anholt.net>2009-07-02 19:21:22 -0700
committerEric Anholt <eric@anholt.net>2009-07-20 19:10:32 -0700
commita6b314150c141f4c73e408b114181e57237540d9 (patch)
treeee515d7d1c6157681ddcef0b6c7f2bee5b272f8d
parent1b445f96737cf5a1a28e81ff94a2e07b2cac3a96 (diff)
intel: Fall back on glBitmap with fog enabled.
We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. (cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index a2ccae1b7d..d137aef13d 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
+ if (ctx->Fog.Enabled) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "glBitmap() fallback: fog\n");
+ return GL_FALSE;
+ }
+
/* Check that we can load in a texture this big. */
if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
height > (1 << (ctx->Const.MaxTextureLevels - 1))) {