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authorMichal Krol <michal@tungstengraphics.com>2007-10-29 17:36:20 +0000
committerMichal Krol <michal@tungstengraphics.com>2007-10-29 17:36:20 +0000
commitda9815e17f42b5f07beb47a08146e44c367c1ac2 (patch)
treee4caed4619d58fce95f68a89baff7bf45b3938f4
parent7de874ec2c7b9e3aff7f81b7e30045b45381fbad (diff)
Add detailed comments.
-rw-r--r--src/mesa/pipe/p_format.h84
1 files changed, 77 insertions, 7 deletions
diff --git a/src/mesa/pipe/p_format.h b/src/mesa/pipe/p_format.h
index 1cab3c27b2..89d83a44f5 100644
--- a/src/mesa/pipe/p_format.h
+++ b/src/mesa/pipe/p_format.h
@@ -30,9 +30,31 @@
#include "p_compiler.h"
+/**
+ * The PIPE_FORMAT is a 32-bit wide bitfield that encodes all the information
+ * needed to uniquely describe a pixel format.
+ */
+
+/**
+ * Possible format layouts -- occupy first 2 bits. The interpretation of
+ * the remaining 30 bits depends on a particual format layout.
+ */
#define PIPE_FORMAT_LAYOUT_RGBAZS 0
#define PIPE_FORMAT_LAYOUT_YCBCR 1
+struct pipe_format_header
+{
+ uint layout : 2; /**< PIPE_FORMAT_LAYOUT_ */
+ uint padding : 30;
+};
+
+/**
+ * RGBAZS Format Layout.
+ */
+
+/**
+ * Format component selectors for RGBAZS layout.
+ */
#define PIPE_FORMAT_COMP_R 0
#define PIPE_FORMAT_COMP_G 1
#define PIPE_FORMAT_COMP_B 2
@@ -42,6 +64,9 @@
#define PIPE_FORMAT_COMP_Z 6
#define PIPE_FORMAT_COMP_S 7
+/**
+ * Format types for RGBAZS layout.
+ */
#define PIPE_FORMAT_TYPE_UNKNOWN 0
#define PIPE_FORMAT_TYPE_FLOAT 1
#define PIPE_FORMAT_TYPE_UNORM 2
@@ -49,14 +74,24 @@
#define PIPE_FORMAT_TYPE_USCALED 4
#define PIPE_FORMAT_TYPE_SSCALED 5
-struct pipe_format_header
-{
- uint layout : 2; /**< PIPE_FORMAT_LAYOUT_ */
- uint padding : 30;
-};
-
/**
- * RGBAZS Format Layout.
+ * In a nutshell, this bitfield contains instructions how to unpack
+ * a given format to a full-blown 4-component vector suitable for FS.
+ * Because the destination vector is assumed to be RGBA FLOAT, we
+ * need to know how to swizzle and expand components from the source
+ * vector.
+ * Let's take U_A1_R5_G5_B5 as an example. SwizzleX is A, sizeX
+ * is 1 bit and type is UNORM. So we take the most significant bit
+ * from source vector, convert 0 to 0.0 and 1 to 1.0 and save it
+ * in the last component of the destination RGBA component.
+ * Next, swizzleY is R, sizeY is 5 and type is UNORM. We normalize
+ * those 5 bits into [0.0; 1.0] range and put it into second
+ * component of the destination vector. Rinse and repeat for
+ * components Z and W.
+ * If any of size fields is zero, it means the source format contains
+ * less than four components.
+ * If any swizzle is 0 or 1, the corresponding destination component
+ * should be filled with 0.0 and 1.0, respectively.
*/
struct pipe_format_rgbazs
{
@@ -74,6 +109,9 @@ struct pipe_format_rgbazs
uint padding : 1;
};
+/**
+ * Helper macro to encode the above structure into a 32-bit value.
+ */
#define _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP8, TYPE ) (\
(PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
((SWZ) << 2) |\
@@ -84,23 +122,44 @@ struct pipe_format_rgbazs
((EXP8) << 26) |\
((TYPE) << 28) )
+/**
+ * Helper macro to encode the swizzle part of the structure above.
+ */
#define _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ) (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
+/**
+ * Shorthand macro for RGBAZS layout with uniform component sizes in 1-bit units.
+ */
#define _PIPE_FORMAT_RGBAZS_1U( SWZ, SIZE, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZE, SIZE, SIZE, SIZE, 0, TYPE )
+/**
+ * Shorthand macro for RGBAZS layout with non-uniform component sizes in 1-bit units.
+ */
#define _PIPE_FORMAT_RGBAZS_1N( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
+/**
+ * Shorthand macro for RGBAZS layout with uniform component sizes in 8-bit units.
+ */
#define _PIPE_FORMAT_RGBAZS_8U( SWZ, SIZE, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZE, SIZE, SIZE, SIZE, 1, TYPE )
+/**
+ * Shorthand macro for RGBAZS layout with non-uniform component sizes in 8-bit units.
+ */
#define _PIPE_FORMAT_RGBAZS_8N( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
+/**
+ * Shorthand macro for RGBAZS layout with non-uniform component sizes in 64-bit units.
+ */
#define _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 2, TYPE )
+/**
+ * Shorthand macro for common format swizzles.
+ */
#define _PIPE_FORMAT_R000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_RG00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_A )
#define _PIPE_FORMAT_RGB0 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
@@ -115,6 +174,14 @@ struct pipe_format_rgbazs
#define _PIPE_FORMAT_SZ00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_S000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+/**
+ * YCBCR Format Layout.
+ */
+
+/**
+ * This bitfields is simple. It only contains a flag that indicates whether the
+ * format is reversed or not.
+ */
struct pipe_format_ycbcr
{
uint layout : 2; /**< PIPE_FORMAT_LAYOUT_YCBCR */
@@ -122,6 +189,9 @@ struct pipe_format_ycbcr
uint padding : 29;
};
+/**
+ * Helper macro to encode the above structure into a 32-bit value.
+ */
#define _PIPE_FORMAT_YCBCR( REV ) (\
(PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
((REV) << 2) )