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authorBrian Paul <brian.paul@tungstengraphics.com>2004-05-13 15:26:51 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-05-13 15:26:51 +0000
commitdefb035b6cf03c555318d9dd48864242ed036f39 (patch)
tree9c76a7ccf918d9dfc53905cefd46ac4be5154d79
parent46bc595969e23ea1a61b684076f8b0608ff4d714 (diff)
Another pass at implementing byte-swapped texture formats.
More code re-use this time. Most formats now tested/debugged with new packedpixels.c test.
-rw-r--r--src/mesa/main/texformat.c113
-rw-r--r--src/mesa/main/texformat.h24
-rw-r--r--src/mesa/main/texformat_tmp.h367
-rw-r--r--src/mesa/main/texstore.c455
-rw-r--r--src/mesa/main/texstore.h10
5 files changed, 319 insertions, 650 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 01aec5a5bb..c4f7a23e81 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -555,8 +555,8 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_abgr8888 = {
- MESA_FORMAT_ABGR8888, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
+ MESA_FORMAT_RGBA8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
@@ -568,13 +568,13 @@ const struct gl_texture_format _mesa_texformat_abgr8888 = {
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
- _mesa_texstore_abgr8888, /* StoreTexImageFunc */
- fetch_texel_1d_abgr8888, /* FetchTexel1D */
- fetch_texel_2d_abgr8888, /* FetchTexel2D */
- fetch_texel_3d_abgr8888, /* FetchTexel3D */
- fetch_texel_1d_f_abgr8888, /* FetchTexel1Df */
- fetch_texel_2d_f_abgr8888, /* FetchTexel2Df */
- fetch_texel_3d_f_abgr8888, /* FetchTexel3Df */
+ _mesa_texstore_rgba8888, /* StoreTexImageFunc */
+ fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
+ fetch_texel_2d_rgba8888_rev, /* FetchTexel2D */
+ fetch_texel_3d_rgba8888_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_argb8888 = {
@@ -599,8 +599,8 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
fetch_texel_3d_f_argb8888, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_bgra8888 = {
- MESA_FORMAT_BGRA8888, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb8888_rev = {
+ MESA_FORMAT_ARGB8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
@@ -612,13 +612,13 @@ const struct gl_texture_format _mesa_texformat_bgra8888 = {
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
- _mesa_texstore_bgra8888, /* StoreTexImageFunc */
- fetch_texel_1d_bgra8888, /* FetchTexel1D */
- fetch_texel_2d_bgra8888, /* FetchTexel2D */
- fetch_texel_3d_bgra8888, /* FetchTexel3D */
- fetch_texel_1d_f_bgra8888, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra8888, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra8888, /* FetchTexel3Df */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb8888_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb8888_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_rgb888 = {
@@ -687,8 +687,8 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
fetch_texel_3d_f_rgb565, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_bgr565 = {
- MESA_FORMAT_BGR565, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_rgb565_rev = {
+ MESA_FORMAT_RGB565_REV, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
@@ -700,13 +700,13 @@ const struct gl_texture_format _mesa_texformat_bgr565 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
- _mesa_texstore_bgr565, /* StoreTexImageFunc */
- fetch_texel_1d_bgr565, /* FetchTexel1D */
- fetch_texel_2d_bgr565, /* FetchTexel2D */
- fetch_texel_3d_bgr565, /* FetchTexel3D */
- fetch_texel_1d_f_bgr565, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr565, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr565, /* FetchTexel3Df */
+ _mesa_texstore_rgb565, /* StoreTexImageFunc */
+ fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
+ fetch_texel_2d_rgb565_rev, /* FetchTexel2D */
+ fetch_texel_3d_rgb565_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_argb4444 = {
@@ -731,8 +731,8 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
fetch_texel_3d_f_argb4444, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_bgra4444 = {
- MESA_FORMAT_BGRA4444, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb4444_rev = {
+ MESA_FORMAT_ARGB4444_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
@@ -744,13 +744,13 @@ const struct gl_texture_format _mesa_texformat_bgra4444 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
- _mesa_texstore_bgra4444, /* StoreTexImageFunc */
- fetch_texel_1d_bgra4444, /* FetchTexel1D */
- fetch_texel_2d_bgra4444, /* FetchTexel2D */
- fetch_texel_3d_bgra4444, /* FetchTexel3D */
- fetch_texel_1d_f_bgra4444, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra4444, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra4444, /* FetchTexel3Df */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb4444_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb4444_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_argb1555 = {
@@ -775,8 +775,8 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
fetch_texel_3d_f_argb1555, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_bgra5551 = {
- MESA_FORMAT_BGRA5551, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_argb1555_rev = {
+ MESA_FORMAT_ARGB1555_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
@@ -788,13 +788,13 @@ const struct gl_texture_format _mesa_texformat_bgra5551 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
- _mesa_texstore_bgra5551, /* StoreTexImageFunc */
- fetch_texel_1d_bgra5551, /* FetchTexel1D */
- fetch_texel_2d_bgra5551, /* FetchTexel2D */
- fetch_texel_3d_bgra5551, /* FetchTexel3D */
- fetch_texel_1d_f_bgra5551, /* FetchTexel1Df */
- fetch_texel_2d_f_bgra5551, /* FetchTexel2Df */
- fetch_texel_3d_f_bgra5551, /* FetchTexel3Df */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
+ fetch_texel_2d_argb1555_rev, /* FetchTexel2D */
+ fetch_texel_3d_argb1555_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_al88 = {
@@ -819,8 +819,8 @@ const struct gl_texture_format _mesa_texformat_al88 = {
fetch_texel_3d_f_al88, /* FetchTexel3Df */
};
-const struct gl_texture_format _mesa_texformat_la88 = {
- MESA_FORMAT_LA88, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_al88_rev = {
+ MESA_FORMAT_AL88_REV, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
@@ -832,13 +832,13 @@ const struct gl_texture_format _mesa_texformat_la88 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
- _mesa_texstore_la88, /* StoreTexImageFunc */
- fetch_texel_1d_la88, /* FetchTexel1D */
- fetch_texel_2d_la88, /* FetchTexel2D */
- fetch_texel_3d_la88, /* FetchTexel3D */
- fetch_texel_1d_f_la88, /* FetchTexel1Df */
- fetch_texel_2d_f_la88, /* FetchTexel2Df */
- fetch_texel_3d_f_la88, /* FetchTexel3Df */
+ _mesa_texstore_al88, /* StoreTexImageFunc */
+ fetch_texel_1d_al88_rev, /* FetchTexel1D */
+ fetch_texel_2d_al88_rev, /* FetchTexel2D */
+ fetch_texel_3d_al88_rev, /* FetchTexel3D */
+ fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */
+ fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */
+ fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_rgb332 = {
@@ -1062,20 +1062,23 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_RGB5_A1:
return &_mesa_texformat_argb1555;
case GL_RGBA2:
+ return &_mesa_texformat_argb4444_rev; /* just to test another format*/
case GL_RGBA4:
return &_mesa_texformat_argb4444;
/* RGB formats */
case 3:
case GL_RGB:
- case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return &_mesa_texformat_rgb;
+ case GL_RGB8:
+ return &_mesa_texformat_rgb888;
case GL_R3_G3_B2:
return &_mesa_texformat_rgb332;
case GL_RGB4:
+ return &_mesa_texformat_rgb565_rev; /* just to test another format */
case GL_RGB5:
return &_mesa_texformat_rgb565;
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 8cfd4e8265..35522d6218 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -63,19 +63,19 @@ enum _format {
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_ABGR8888, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGRA8888, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_BGR565, /* BBBB BGGG GGGR RRRR */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_BGRA4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_BGRA5551, /* BBBB BGGG GGRR RRRA */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_LA88, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
MESA_FORMAT_RGB332, /* RRRG GGBB */
MESA_FORMAT_A8, /* AAAA AAAA */
MESA_FORMAT_L8, /* LLLL LLLL */
@@ -179,19 +179,19 @@ extern const struct gl_texture_format _mesa_texformat_intensity_float16;
/** \name Assorted hardware-friendly formats */
/*@{*/
extern const struct gl_texture_format _mesa_texformat_rgba8888;
-extern const struct gl_texture_format _mesa_texformat_abgr8888;
+extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
extern const struct gl_texture_format _mesa_texformat_argb8888;
-extern const struct gl_texture_format _mesa_texformat_bgra8888;
+extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
extern const struct gl_texture_format _mesa_texformat_rgb888;
extern const struct gl_texture_format _mesa_texformat_bgr888;
extern const struct gl_texture_format _mesa_texformat_rgb565;
-extern const struct gl_texture_format _mesa_texformat_bgr565;
+extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
extern const struct gl_texture_format _mesa_texformat_argb4444;
-extern const struct gl_texture_format _mesa_texformat_bgra4444;
+extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
extern const struct gl_texture_format _mesa_texformat_argb1555;
-extern const struct gl_texture_format _mesa_texformat_bgra5551;
+extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
extern const struct gl_texture_format _mesa_texformat_al88;
-extern const struct gl_texture_format _mesa_texformat_la88;
+extern const struct gl_texture_format _mesa_texformat_al88_rev;
extern const struct gl_texture_format _mesa_texformat_rgb332;
extern const struct gl_texture_format _mesa_texformat_a8;
extern const struct gl_texture_format _mesa_texformat_l8;
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index 972dab6eae..0ccdead291 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -49,6 +49,8 @@
((GLubyte *)(t)->Data + (i) * (sz))
#define USHORT_SRC( t, i, j, k ) \
((GLushort *)(t)->Data + (i))
+#define UINT_SRC( t, i, j, k ) \
+ ((GLuint *)(t)->Data + (i))
#define FLOAT_SRC( t, i, j, k, sz ) \
((GLfloat *)(t)->Data + (i) * (sz))
#define HALF_SRC( t, i, j, k, sz ) \
@@ -64,6 +66,8 @@
((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define USHORT_SRC( t, i, j, k ) \
((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i)))
+#define UINT_SRC( t, i, j, k ) \
+ ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i)))
#define FLOAT_SRC( t, i, j, k, sz ) \
((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define HALF_SRC( t, i, j, k, sz ) \
@@ -82,6 +86,9 @@
#define USHORT_SRC( t, i, j, k ) \
((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
(t)->RowStride + (i)))
+#define UINT_SRC( t, i, j, k ) \
+ ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->RowStride + (i)))
#define FLOAT_SRC( t, i, j, k, sz ) \
((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
(t)->RowStride + (i)) * (sz))
@@ -96,7 +103,7 @@
#endif
-/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */
static void FETCH(rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -104,7 +111,7 @@ static void FETCH(rgba)( const struct gl_texture_image *texImage,
COPY_CHAN4( texel, src );
}
-/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */
static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -116,7 +123,7 @@ static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */
static void FETCH(rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -127,7 +134,7 @@ static void FETCH(rgb)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */
static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -138,7 +145,7 @@ static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */
static void FETCH(alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -149,7 +156,7 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */
static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -160,7 +167,7 @@ static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
}
-/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
static void FETCH(luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -171,7 +178,7 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -182,7 +189,7 @@ static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */
static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -193,7 +200,7 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[1];
}
-/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */
static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -205,7 +212,7 @@ static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */
static void FETCH(intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -216,7 +223,7 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
-/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */
static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -252,7 +259,7 @@ static void FETCH(f_depth_component16)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
@@ -265,7 +272,7 @@ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]);
}
-/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
@@ -278,7 +285,7 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[3];
}
-/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
@@ -291,7 +298,7 @@ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3]));
}
-/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
@@ -304,7 +311,7 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = _mesa_half_to_float(src[3]);
}
-/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
@@ -317,7 +324,7 @@ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
@@ -330,7 +337,7 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
@@ -343,7 +350,7 @@ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
@@ -356,7 +363,7 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
@@ -369,7 +376,7 @@ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]);
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
@@ -382,7 +389,7 @@ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
@@ -395,7 +402,7 @@ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0]));
}
-/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
@@ -408,7 +415,7 @@ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = _mesa_half_to_float(src[0]);
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
@@ -421,7 +428,7 @@ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
@@ -434,7 +441,7 @@ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
@@ -447,7 +454,7 @@ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
@@ -460,7 +467,7 @@ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
@@ -473,7 +480,7 @@ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]);
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
@@ -486,7 +493,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImag
texel[ACOMP] = src[1];
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
@@ -499,7 +506,7 @@ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1]));
}
-/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
@@ -512,7 +519,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImag
texel[ACOMP] = _mesa_half_to_float(src[1]);
}
-/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
@@ -525,7 +532,7 @@ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = texel[RCOMP];
}
-/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
@@ -538,7 +545,7 @@ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
-/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
@@ -551,7 +558,7 @@ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
texel[ACOMP] = texel[RCOMP];
}
-/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
@@ -570,99 +577,100 @@ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
* Begin Hardware formats
*/
-/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */
static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[3] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) );
+ texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[3] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(abgr8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
+static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[3] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
+ texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
+ texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
}
-/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */
-static void FETCH(f_abgr8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */
+static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[3] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
}
-/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
static void FETCH(argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[3] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
}
-/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */
static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[3] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
}
-/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLchans */
-static void FETCH(bgra8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */
+static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[3] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) );
+ texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLfloats */
-static void FETCH(f_bgra8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[3] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+ const GLuint s = *UINT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
static void FETCH(rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -673,7 +681,7 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */
static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -685,7 +693,7 @@ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
static void FETCH(bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -696,7 +704,7 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */
static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -708,7 +716,7 @@ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
static void FETCH(rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -720,7 +728,7 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */
static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -733,32 +741,32 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLchans */
-static void FETCH(bgr565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
+static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
+ const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLfloats */
-static void FETCH(f_bgr565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLfloats */
+static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
+ const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
+ texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
- texel[BCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
+ texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
texel[ACOMP] = CHAN_MAXF;
}
-/* Fetch color texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
static void FETCH(argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -770,7 +778,7 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
}
-/* Fetch color texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */
static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -783,32 +791,30 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D bgra444 texture, return 4 GLchans */
-static void FETCH(bgra4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
+static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
}
-/* Fetch color texel from 1D, 2D or 3D bgra4444 texture, return 4 GLfloats */
-static void FETCH(f_bgra4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */
+static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
+ texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
}
-/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
static void FETCH(argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -820,7 +826,7 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
-/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */
static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -833,78 +839,78 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLchans */
-static void FETCH(bgra5551)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
+static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 1) & 0x1f) * 255 / 0x1f );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 6) & 0x1f) * 255 / 0x1f );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 11) & 0x1f) * 255 / 0x1f );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s ) & 0x01) * 255 );
+ const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
+ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f );
+ texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f );
+ texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f );
+ texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
-/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLfloats */
-static void FETCH(f_bgra5551)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLfloats */
+static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s ) & 0x01);
+ const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
+ texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
+ texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = ((s >> 15) & 0x01);
}
-/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
static void FETCH(al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
texel[RCOMP] =
texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[1] );
+ texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );
+ texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );
}
-/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */
static void FETCH(f_al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
texel[RCOMP] =
texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[1] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
}
-/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLchans */
-static void FETCH(la88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
+static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
texel[RCOMP] =
texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
+ texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );
+ texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLfloats */
-static void FETCH(f_la88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLfloats */
+static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
+ const GLushort s = *USHORT_SRC( texImage, i, j, k );
texel[RCOMP] =
texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
}
-/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
static void FETCH(rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -916,7 +922,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */
static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -929,7 +935,7 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
static void FETCH(a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -940,7 +946,7 @@ static void FETCH(a8)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
}
-/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */
static void FETCH(f_a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -952,7 +958,7 @@ static void FETCH(f_a8)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
static void FETCH(l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -963,7 +969,7 @@ static void FETCH(l8)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */
static void FETCH(f_l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -975,7 +981,7 @@ static void FETCH(f_l8)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
static void FETCH(i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
@@ -986,7 +992,7 @@ static void FETCH(i8)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
}
-/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */
static void FETCH(f_i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
@@ -1081,7 +1087,7 @@ static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */
/* We convert YCbCr to RGB here */
/* XXX this may break if GLchan != GLubyte */
static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
@@ -1112,7 +1118,7 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */
/* We convert YCbCr to RGB here */
static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
@@ -1148,7 +1154,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
}
-/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */
+/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */
/* We convert YCbCr to RGB here */
/* XXX this may break if GLchan != GLubyte */
static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
@@ -1179,7 +1185,7 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
-/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */
+/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */
/* We convert YCbCr to RGB here */
static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
@@ -1219,6 +1225,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
+#undef UINT_SRC
#undef FLOAT_SRC
#undef HALF_SRC
#undef FETCH
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 4e603c45f6..57b669ac38 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -762,16 +762,18 @@ _mesa_texstore_depth_component16(STORE_PARAMS)
/**
- * Store an rgb565 texture image.
+ * Store an rgb565 or rgb565_rev texture image.
*/
GLboolean
_mesa_texstore_rgb565(STORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_rgb565);
+ ASSERT(dstFormat == &_mesa_texformat_rgb565 ||
+ dstFormat == &_mesa_texformat_rgb565_rev);
ASSERT(dstFormat->TexelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_rgb565 &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_SHORT_5_6_5) {
@@ -805,6 +807,10 @@ _mesa_texstore_rgb565(STORE_PARAMS)
dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
srcUB += 3;
}
+ /* check for byteswapped format */
+ if (dstFormat == &_mesa_texformat_rgb565_rev) {
+ _mesa_swap2(dstUS, srcWidth);
+ }
dst += dstRowStride;
src += srcRowStride;
}
@@ -836,90 +842,9 @@ _mesa_texstore_rgb565(STORE_PARAMS)
CHAN_TO_UBYTE(src[BCOMP]) );
src += 3;
}
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an bgr565 texture image.
- */
-GLboolean
-_mesa_texstore_bgr565(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_bgr565);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[2], srcUB[1], srcUB[0] );
- srcUB += 3;
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[RCOMP]) );
- src += 3;
+ /* check for byteswapped format */
+ if (dstFormat == &_mesa_texformat_rgb565_rev) {
+ _mesa_swap2(dstUS, srcWidth);
}
dstRow += dstRowStride;
}
@@ -934,18 +859,16 @@ _mesa_texstore_bgr565(STORE_PARAMS)
GLboolean
_mesa_texstore_rgba8888(STORE_PARAMS)
{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba8888);
+ ASSERT(dstFormat == &_mesa_texformat_rgba8888 ||
+ dstFormat == &_mesa_texformat_rgba8888_rev);
ASSERT(dstFormat->TexelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_rgba8888 &&
baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- ((srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) {
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV))) {
/* simple memcpy path */
memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
@@ -980,64 +903,9 @@ _mesa_texstore_rgba8888(STORE_PARAMS)
CHAN_TO_UBYTE(src[ACOMP]) );
src += 4;
}
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_abgr8888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_abgr8888);
- ASSERT(dstFormat->TexelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_ABGR_EXT &&
- ((srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[RCOMP]) );
- src += 4;
+ /* check for byteswapped format */
+ if (dstFormat == &_mesa_texformat_rgba8888_rev) {
+ _mesa_swap4(dstUI, srcWidth);
}
dstRow += dstRowStride;
}
@@ -1055,77 +923,31 @@ _mesa_texstore_argb8888(STORE_PARAMS)
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *) &ui);
- ASSERT(dstFormat == &_mesa_texformat_argb8888);
+ ASSERT(dstFormat == &_mesa_texformat_argb8888 ||
+ dstFormat == &_mesa_texformat_argb8888_rev);
ASSERT(dstFormat->TexelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_argb8888 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) {
- /* simple memcpy path */
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ /* simple memcpy path (little endian) */
memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_bgra8888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_bgra8888);
- ASSERT(dstFormat->TexelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
+ else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_argb8888_rev &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8_REV && !littleEndian) ||
- (srcType == GL_UNSIGNED_INT_8_8_8_8 && littleEndian))) {
- /* simple memcpy path */
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ /* simple memcpy path (big endian) */
memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
@@ -1153,12 +975,15 @@ _mesa_texstore_bgra8888(STORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
src += 4;
}
+ if (dstFormat == &_mesa_texformat_argb8888_rev) {
+ _mesa_swap4(dstUI, srcWidth);
+ }
dstRow += dstRowStride;
}
dstImage += dstImageStride;
@@ -1361,18 +1186,16 @@ _mesa_texstore_bgr888(STORE_PARAMS)
GLboolean
_mesa_texstore_argb4444(STORE_PARAMS)
{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_argb4444);
+ ASSERT(dstFormat == &_mesa_texformat_argb4444 ||
+ dstFormat == &_mesa_texformat_argb4444_rev);
ASSERT(dstFormat->TexelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_argb4444 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV && littleEndian) ||
- (srcType == GL_UNSIGNED_SHORT_4_4_4_4 && !littleEndian))) {
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
/* simple memcpy path */
memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
@@ -1407,64 +1230,8 @@ _mesa_texstore_argb4444(STORE_PARAMS)
CHAN_TO_UBYTE(src[BCOMP]) );
src += 4;
}
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_bgra4444(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_bgra4444);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV && !littleEndian) ||
- (srcType == GL_UNSIGNED_SHORT_4_4_4_4 && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
+ if (dstFormat == &_mesa_texformat_argb4444_rev) {
+ _mesa_swap2(dstUS, srcWidth);
}
dstRow += dstRowStride;
}
@@ -1476,21 +1243,20 @@ _mesa_texstore_bgra4444(STORE_PARAMS)
}
+
GLboolean
_mesa_texstore_argb1555(STORE_PARAMS)
{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_argb1555);
+ ASSERT(dstFormat == &_mesa_texformat_argb1555 ||
+ dstFormat == &_mesa_texformat_argb1555_rev);
ASSERT(dstFormat->TexelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_argb1555 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV && littleEndian) ||
- (srcType == GL_UNSIGNED_SHORT_5_5_5_1 && !littleEndian))) {
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
/* simple memcpy path */
memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
@@ -1525,63 +1291,8 @@ _mesa_texstore_argb1555(STORE_PARAMS)
CHAN_TO_UBYTE(src[BCOMP]) );
src += 4;
}
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_texstore_bgra5551(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_bgra5551);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV && !littleEndian) ||
- (srcType == GL_UNSIGNED_SHORT_5_5_5_1 && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
+ if (dstFormat == &_mesa_texformat_argb1555_rev) {
+ _mesa_swap2(dstUS, srcWidth);
}
dstRow += dstRowStride;
}
@@ -1599,11 +1310,13 @@ _mesa_texstore_al88(STORE_PARAMS)
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *) &ui);
- ASSERT(dstFormat == &_mesa_texformat_al88);
+ ASSERT(dstFormat == &_mesa_texformat_al88 ||
+ dstFormat == &_mesa_texformat_al88_rev);
ASSERT(dstFormat->TexelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
+ dstFormat == &_mesa_texformat_al88 &&
baseInternalFormat == GL_LUMINANCE_ALPHA &&
srcFormat == GL_LUMINANCE_ALPHA &&
srcType == GL_UNSIGNED_BYTE &&
@@ -1640,62 +1353,8 @@ _mesa_texstore_al88(STORE_PARAMS)
CHAN_TO_UBYTE(src[RCOMP]) );
src += 2;
}
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_la88(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_la88);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
- srcType == GL_UNSIGNED_BYTE &&
- !littleEndian) {
- /* simple memcpy path */
- memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 2;
+ if (dstFormat == &_mesa_texformat_al88_rev) {
+ _mesa_swap2(dstUS, srcWidth);
}
dstRow += dstRowStride;
}
@@ -2767,9 +2426,9 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
return;
/* Begin hardware formats */
case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_ABGR8888:
+ case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_BGRA8888:
+ case MESA_FORMAT_ARGB8888_REV:
{
GLuint i, j, k;
const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA;
@@ -2807,7 +2466,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
}
return;
case MESA_FORMAT_RGB565:
- case MESA_FORMAT_BGR565:
+ case MESA_FORMAT_RGB565_REV:
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
@@ -2835,7 +2494,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
}
return;
case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_BGRA4444:
+ case MESA_FORMAT_ARGB4444_REV:
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
@@ -2868,6 +2527,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
}
return;
case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */
{
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
@@ -2900,6 +2560,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
}
return;
case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
{
GLuint i, j, k;
const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA;
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index ae79afbc51..85caa774fe 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -56,19 +56,17 @@ extern GLboolean _mesa_texstore_color_index(STORE_PARAMS);
extern GLboolean _mesa_texstore_depth_component16(STORE_PARAMS);
extern GLboolean _mesa_texstore_depth_component_float32(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba8888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_abgr8888(STORE_PARAMS);
extern GLboolean _mesa_texstore_argb8888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_bgra8888(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb888(STORE_PARAMS);
extern GLboolean _mesa_texstore_bgr888(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb565(STORE_PARAMS);
-extern GLboolean _mesa_texstore_bgr565(STORE_PARAMS);
+extern GLboolean _mesa_texstore_rgb565_rev(STORE_PARAMS);
extern GLboolean _mesa_texstore_argb4444(STORE_PARAMS);
-extern GLboolean _mesa_texstore_bgra4444(STORE_PARAMS);
+extern GLboolean _mesa_texstore_argb4444_rev(STORE_PARAMS);
extern GLboolean _mesa_texstore_argb1555(STORE_PARAMS);
-extern GLboolean _mesa_texstore_bgra5551(STORE_PARAMS);
+extern GLboolean _mesa_texstore_argb1555_rev(STORE_PARAMS);
extern GLboolean _mesa_texstore_al88(STORE_PARAMS);
-extern GLboolean _mesa_texstore_la88(STORE_PARAMS);
+extern GLboolean _mesa_texstore_al88_rev(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS);
extern GLboolean _mesa_texstore_a8(STORE_PARAMS);
extern GLboolean _mesa_texstore_ci8(STORE_PARAMS);