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authorBrian Paul <brianp@vmware.com>2009-09-27 21:07:57 -0600
committerBrian Paul <brianp@vmware.com>2009-09-27 21:07:57 -0600
commite987ea9d2181acec2fc70538ffbb92d7ab15d918 (patch)
tree7f965a16beb5de52623562f19572a02f856b6fdb
parent5767a677a0129015dcc568b6f5d2d323fae8a63f (diff)
mesa: use more mesa format functions
-rw-r--r--src/mesa/main/texstore.c44
1 files changed, 25 insertions, 19 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 33edf8a56a..6ebc9d6cc3 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3352,10 +3352,12 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texelOut)
{
GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
+
ASSERT(texImage->FetchTexelf);
texImage->FetchTexelf(texImage, i, j, k, temp);
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */
UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
}
@@ -3377,10 +3379,12 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texelOut)
{
GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
+
ASSERT(texImage->FetchTexelc);
texImage->FetchTexelc(texImage, i, j, k, temp);
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */
texelOut[0] = CHAN_TO_FLOAT(temp[0]);
}
@@ -3423,9 +3427,10 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
static void
compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
{
- if (texImage->TexFormat->TexelBytes == 0) {
- /* must be a compressed format */
- texImage->IsCompressed = GL_TRUE;
+ texImage->IsCompressed =
+ _mesa_is_format_compressed(texImage->TexFormat->MesaFormat);
+
+ if (texImage->IsCompressed) {
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
@@ -3433,7 +3438,6 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
}
else {
/* non-compressed format */
- texImage->IsCompressed = GL_FALSE;
texImage->CompressedSize = 0;
}
}
@@ -3471,7 +3475,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize;
else
- sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes;
+ sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3540,7 +3544,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
_mesa_set_fetch_functions(texImage, 2);
compute_texture_size(ctx, texImage);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/* allocate memory */
if (texImage->IsCompressed)
@@ -3574,7 +3578,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
= _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
}
else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride * texelBytes;
}
success = storeImage(ctx, 2, texImage->_BaseFormat,
@@ -3619,7 +3623,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
_mesa_set_fetch_functions(texImage, 3);
compute_texture_size(ctx, texImage);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/* allocate memory */
if (texImage->IsCompressed)
@@ -3653,7 +3657,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
= _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
}
else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride * texelBytes;
}
success = storeImage(ctx, 3, texImage->_BaseFormat,
@@ -3751,7 +3755,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width);
}
else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride *
+ _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
}
success = storeImage(ctx, 2, texImage->_BaseFormat,
@@ -3804,7 +3809,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width);
}
else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride *
+ _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
}
success = storeImage(ctx, 3, texImage->_BaseFormat,
@@ -3964,7 +3970,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
GLint i, rows;
GLubyte *dest;
const GLubyte *src;
- const GLuint mesaFormat = texImage->TexFormat->MesaFormat;
+ const gl_format texFormat = texImage->TexFormat->MesaFormat;
(void) format;
@@ -3981,12 +3987,12 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
if (!data)
return;
- srcRowStride = _mesa_compressed_row_stride(mesaFormat, width);
+ srcRowStride = _mesa_compressed_row_stride(texFormat, width);
src = (const GLubyte *) data;
- destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width);
+ destRowStride = _mesa_compressed_row_stride(texFormat, texImage->Width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->TexFormat->MesaFormat,
+ texFormat,
texImage->Width,
(GLubyte *) texImage->Data);