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authorBrian Paul <brian.paul@tungstengraphics.com>2006-11-03 21:30:16 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-11-03 21:30:16 +0000
commit2659ee9dfb32f76ae2b93d0d7234053a246d400a (patch)
treef33e1319ee86067edea8340218cb2830a48cb705 /Makefile.mgw
parentc64a06291817d8667eddc538abdbf5de2f011961 (diff)
Use inlined uniform() helper function in all the glUniform*() function to
reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit.
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