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author | Chia-I Wu <olv@lunarg.com> | 2010-11-25 12:20:15 +0800 |
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committer | Chia-I Wu <olv@lunarg.com> | 2010-11-25 13:33:59 +0800 |
commit | 37ec090ac9025529325209b2b616a2d6ece4c367 (patch) | |
tree | 0dadd5f93cd9064e65561c5560b4b081cce3a6bc /SConstruct | |
parent | 9ea4936a36f5011695a3996c63cfad6b480b3e49 (diff) |
st/vega: Masks and surfaces should share orientation.
The alpha mask is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
This fixes "mask" OpenVG demo.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions