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authorChia-I Wu <olv@lunarg.com>2010-11-25 12:20:15 +0800
committerChia-I Wu <olv@lunarg.com>2010-11-25 13:33:59 +0800
commit37ec090ac9025529325209b2b616a2d6ece4c367 (patch)
tree0dadd5f93cd9064e65561c5560b4b081cce3a6bc /SConstruct
parent9ea4936a36f5011695a3996c63cfad6b480b3e49 (diff)
st/vega: Masks and surfaces should share orientation.
The alpha mask is addressed with unnormalized coordinates in the fragment shader. It should have the same orientation as the surface does. This fixes "mask" OpenVG demo.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions