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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-02 12:49:20 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-02 13:53:32 -0700 |
commit | 955ceef47f2bb8b5005abf11d4a8580c71f19e1b (patch) | |
tree | 339e3ab1b2207fafd13f51fb4847f161f1061a49 /SConstruct | |
parent | 7ffe40532f6b22d9b80caeac0fc3b9495619186a (diff) |
Keep a local copy of the symbol name in the symbol table
The symbol_header structure that tracks symbols with a particular name
may have a different (longer) life time than the symbols it tracks.
Not keeping a local copy of the name can lead to use-after-free
errors. For example, the following sequence would trigger such an
error:
char *copy = strdup(name);
_mesa_symbol_table_push_scope(st);
_mesa_symbol_table_add_symbol(st, 0, name, NULL);
_mesa_symbol_table_pop_scope(st);
free(name);
_mesa_symbol_table_find_symbol(st, 0, copy);
With this change, the symbol table keeps a local copy of the name that
has the same life time as the symbol_header for that name. This
resolves some use-after-free errors with built-in functions in the
GLSL compiler.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions