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author | Andre Maasikas <amaasikas@gmail.com> | 2011-01-20 13:05:21 +0200 |
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committer | Andre Maasikas <amaasikas@gmail.com> | 2011-01-20 13:11:56 +0200 |
commit | c20778e76f1203063977337ebbe1bd2aacef5dc0 (patch) | |
tree | 54e8f4a3e66da0cd2d9c88ddd8dc1bb54d4ad46f /SConstruct | |
parent | e8c7d7598fb48237508f566204c71ba8f74d544f (diff) |
r600c: bump sq gpr resources if a shader needs more than default
ideally this should be set once in the beginning of CS but there's
no way to change values there while in the middle of rendering.
For now reemitting SQ setup seems to work probably due to
r700WaitForIdleClean after each render
currently does not to try to decrease values once increased
fixes hangs in glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined for my rv740
maybe more for other chips
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions