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authorBrian Paul <brianp@vmware.com>2009-02-16 11:50:05 -0700
committerBrian Paul <brianp@vmware.com>2009-02-16 12:04:16 -0700
commitc5c383596ddb26cd75e4b355918ad16915283b59 (patch)
tree91ac4af568cfdbd63b6149da62d19cc021a5df68 /SConstruct
parenta9e753c84cc5acc2a89686a5e4109f3b056d4fb4 (diff)
mesa: remove old comments
Note: the default value for EmitCondCodes is FALSE. This means the GLSL compiler will emit code like this: SEQ TEMP[0].x, A, B; IF TEMP[0].x; ... ENDIF But if EmitCondCodes is TRUE, condition codes will be used instead: SEQ.C TEMP[0].x, A, B; IF (NE.xxxx); ... ENDIF
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