diff options
author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-12-10 20:54:18 +0100 |
---|---|---|
committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-12-12 16:38:59 +0100 |
commit | cc0ffaba7d1df234b3c62769ade9dee712117d2f (patch) | |
tree | 80bcee1a4e1c991114bd2a1ea1e6130d04014767 /SConstruct | |
parent | 6a689783b9f61fc12e35f7e613697a3f4b07766b (diff) |
nv50: fix depth comparison func TSC bits
Unfortunately it seems that if depth comparison is
active and we read a 2D texture, i.e. provide only
2 inputs, the second is used for comparison ...
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions