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authorIan Romanick <ian.d.romanick@intel.com>2010-03-29 15:11:05 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-03-29 15:18:31 -0700
commit6e659caaa946339a2de3890a8bed091ccb65102a (patch)
treec40d1bd962428a9966c98f1e9bae34f81c976bd4 /ast_to_hir.cpp
parent251eb753187fee83e6413f44f8b3cf0be1b4f4cb (diff)
Implement HIR conversion for ast_nequal and ast_equal
The following tests now pass: shaders/glsl-unused-varying.frag shaders/glsl-fs-sqrt-branch.frag
Diffstat (limited to 'ast_to_hir.cpp')
-rw-r--r--ast_to_hir.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp
index 8d34adf8ef..4674cfcdd5 100644
--- a/ast_to_hir.cpp
+++ b/ast_to_hir.cpp
@@ -582,7 +582,30 @@ ast_expression::hir(exec_list *instructions,
case ast_nequal:
case ast_equal:
- /* FINISHME: Implement equality operators. */
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The equality operators equal (==), and not equal (!=)
+ * operate on all types. They result in a scalar Boolean. If
+ * the operand types do not match, then there must be a
+ * conversion from Section 4.1.10 "Implicit Conversions"
+ * applied to one operand that can make them match, in which
+ * case this conversion is done."
+ */
+ /* FINISHME: Apply implicit conversions */
+ if (op[0]->type != op[1]->type) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
+ }
+
+ result = new ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+
+ assert(result->type == glsl_type::bool_type);
break;
case ast_bit_and: