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authorBrian Paul <brianp@vmware.com>2009-05-21 10:15:18 -0600
committerBrian Paul <brianp@vmware.com>2009-05-21 16:10:45 -0600
commit8fa0cb2b422abaeee1b69f82ca7e9f02dc8393b9 (patch)
treef42bb9d372f6b0ba2600a0230682a97fbe7d6b55 /autogen.sh
parent1889890c88c3c10287ca4f84369190cc7029884f (diff)
mesa: added gl_array_object::Weight array field
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
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