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author | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 19:03:42 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 19:03:42 -0600 |
commit | e967b246ecdc665d9f974d1e35380cb1cd11d61e (patch) | |
tree | 62fa8017c148482090984066532824b8b6b98426 /bin/minstall | |
parent | 30236573dadd83714220b72b0c04f1bbce69fbd6 (diff) |
Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
Diffstat (limited to 'bin/minstall')
0 files changed, 0 insertions, 0 deletions