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authorBrian Paul <brianp@vmware.com>2009-08-25 17:42:47 -0600
committerBrian Paul <brianp@vmware.com>2009-08-25 17:46:10 -0600
commitc90fca3da41785dc19948637aeaec8b61e535b1a (patch)
tree718e6deef113e5a8d001d5ea83995e9bf4064f1b /bin
parent2050baba9692600da7038dd18cbfee794caf4bf4 (diff)
glsl: implement shader sampler validation
Shader validation should fail if there are two samplers of different types which reference the same texture unit. For example, if a cubemap sampler and a 2D sampler both reference texture unit 0, that's invalid.
Diffstat (limited to 'bin')
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