summaryrefslogtreecommitdiff
path: root/builtin_function.cpp
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2010-04-22 09:47:27 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-23 16:12:44 -0700
commitec9e73870cc150adbb3e76762a26c7f51d8aceb4 (patch)
treee0cdcb3fafbb54122348a590e24d17ecc69531eb /builtin_function.cpp
parent8d3e59f1f399d7c1f7604779f1d62e876c609d9e (diff)
Put static pointers to vec[234]_types along with the static float_type.
Otherwise you have to type a lot of get_instance.
Diffstat (limited to 'builtin_function.cpp')
-rw-r--r--builtin_function.cpp45
1 files changed, 15 insertions, 30 deletions
diff --git a/builtin_function.cpp b/builtin_function.cpp
index a6e1d37036..c9383e17cc 100644
--- a/builtin_function.cpp
+++ b/builtin_function.cpp
@@ -296,10 +296,6 @@ make_gentype_function(glsl_symbol_table *symtab, exec_list *instructions,
const glsl_type *type))
{
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -307,13 +303,13 @@ make_gentype_function(glsl_symbol_table *symtab, exec_list *instructions,
instructions->push_tail(f);
generate_function_instance(f, name, instructions, n_args, generate,
- float_type, float_type);
+ glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec2_type, vec2_type);
+ glsl_type::vec2_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec3_type, vec3_type);
+ glsl_type::vec3_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, n_args, generate,
- vec4_type, vec4_type);
+ glsl_type::vec4_type, glsl_type::vec4_type);
}
static void
@@ -409,9 +405,6 @@ generate_vec_compare_function(glsl_symbol_table *symtab,
bool do_bool)
{
ir_function *const f = new ir_function(name);
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *ivec2_type = glsl_type::get_instance(GLSL_TYPE_INT, 2, 1);
const glsl_type *ivec3_type = glsl_type::get_instance(GLSL_TYPE_INT, 3, 1);
const glsl_type *ivec4_type = glsl_type::get_instance(GLSL_TYPE_INT, 4, 1);
@@ -428,11 +421,11 @@ generate_vec_compare_function(glsl_symbol_table *symtab,
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 2, generate,
- bvec2_type, vec2_type);
+ bvec2_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 2, generate,
- bvec3_type, vec3_type);
+ bvec3_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 2, generate,
- bvec4_type, vec4_type);
+ bvec4_type, glsl_type::vec4_type);
generate_function_instance(f, name, instructions, 2, generate,
bvec2_type, ivec2_type);
@@ -482,10 +475,6 @@ generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
{
const char *name = "length";
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -493,13 +482,13 @@ generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, float_type);
+ glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec2_type);
+ glsl_type::float_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec3_type);
+ glsl_type::float_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec4_type);
+ glsl_type::float_type, glsl_type::vec4_type);
}
static void
@@ -524,10 +513,6 @@ generate_dot_functions(glsl_symbol_table *symtab, exec_list *instructions)
{
const char *name = "dot";
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -535,13 +520,13 @@ generate_dot_functions(glsl_symbol_table *symtab, exec_list *instructions)
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, float_type);
+ glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec2_type);
+ glsl_type::float_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec3_type);
+ glsl_type::float_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec4_type);
+ glsl_type::float_type, glsl_type::vec4_type);
}
static void