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authorEric Anholt <eric@anholt.net>2010-03-25 14:48:25 -0700
committerEric Anholt <eric@anholt.net>2010-03-25 14:48:25 -0700
commitb3f743ab0badc0ca7cba16d7989ec7ba368f6b36 (patch)
tree3a1d1f3bd34a9b7360ec7e8347f9d624b1645c02 /builtin_variables.h
parent7c15bb2465b2c22a7de810b399b4aa7bfa1467c0 (diff)
Set up fragment shader builtin variables.
Diffstat (limited to 'builtin_variables.h')
-rw-r--r--builtin_variables.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/builtin_variables.h b/builtin_variables.h
index 9693217e99..5b18446a0d 100644
--- a/builtin_variables.h
+++ b/builtin_variables.h
@@ -32,6 +32,13 @@ static const builtin_variable builtin_core_vs_variables[] = {
{ ir_var_out, "float", "gl_PointSize" },
};
+static const builtin_variable builtin_core_fs_variables[] = {
+ { ir_var_out, "vec4", "gl_FragCoord" },
+ { ir_var_out, "bool", "gl_FrontFacing" },
+ { ir_var_out, "vec4", "gl_FragColor" },
+ { ir_var_out, "float", "gl_FragDepth" },
+};
+
static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_in, "vec4", "gl_Vertex" },
{ ir_var_in, "vec4", "gl_Normal" },