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authorKenneth Graunke <kenneth@whitecape.org>2010-06-08 16:29:17 -0700
committerKenneth Graunke <kenneth@whitecape.org>2010-06-09 11:14:58 -0700
commit4b0029a97d564679becb4bbf243dadb8b8b87c0a (patch)
treeecfcac59783375aa0b3e534b7324c5f8b017778e /builtins/110/textures
parent5e65c1ccaefe8b47bb4df93251aa5a737621af75 (diff)
Commit output of texture_builtins.py and refresh builtin_function.cpp.
Diffstat (limited to 'builtins/110/textures')
-rw-r--r--builtins/110/textures213
1 files changed, 213 insertions, 0 deletions
diff --git a/builtins/110/textures b/builtins/110/textures
new file mode 100644
index 0000000000..c81b7e8ad4
--- /dev/null
+++ b/builtins/110/textures
@@ -0,0 +1,213 @@
+((function texture1D
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) float P) )
+ ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
+
+)
+ (function texture1DLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) float P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
+
+)
+ (function texture1DProj
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) vec2 P) )
+ ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
+
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) vec4 P) )
+ ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
+
+)
+ (function texture1DProjLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) vec2 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
+
+ (signature vec4
+ (parameters
+ (declare (in) sampler1D sampler)
+ (declare (in) vec4 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
+
+)
+ (function texture2D
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec2 P) )
+ ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
+
+)
+(function texture2DLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec2 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
+
+)
+ (function texture2DProj
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec3 P) )
+ ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
+
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec4 P) )
+ ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
+
+)
+ (function texture2DProjLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec3 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
+
+ (signature vec4
+ (parameters
+ (declare (in) sampler2D sampler)
+ (declare (in) vec4 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
+
+)
+ (function texture3D
+ (signature vec4
+ (parameters
+ (declare (in) sampler3D sampler)
+ (declare (in) vec3 P) )
+ ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
+
+)
+ (function texture3DLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler3D sampler)
+ (declare (in) vec3 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
+
+)
+ (function texture3DProj
+ (signature vec4
+ (parameters
+ (declare (in) sampler3D sampler)
+ (declare (in) vec4 P) )
+ ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
+
+)
+ (function texture3DProjLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler3D sampler)
+ (declare (in) vec4 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
+
+)
+ (function textureCube
+ (signature vec4
+ (parameters
+ (declare (in) samplerCube sampler)
+ (declare (in) vec3 P) )
+ ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
+
+)
+ (function textureCubeLod
+ (signature vec4
+ (parameters
+ (declare (in) samplerCube sampler)
+ (declare (in) vec3 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
+
+)
+ (function shadow1D
+ (signature vec4
+ (parameters
+ (declare (in) sampler1DShadow sampler)
+ (declare (in) vec3 P) )
+ ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
+
+)
+ (function shadow1DLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler1DShadow sampler)
+ (declare (in) vec3 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
+
+)
+ (function shadow1DProj
+ (signature vec4
+ (parameters
+ (declare (in) sampler1DShadow sampler)
+ (declare (in) vec4 P) )
+ ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
+
+)
+ (function shadow1DProjLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler1DShadow sampler)
+ (declare (in) vec4 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
+
+)
+ (function shadow2D
+ (signature vec4
+ (parameters
+ (declare (in) sampler2DShadow sampler)
+ (declare (in) vec3 P) )
+ ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
+
+)
+ (function shadow2DLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler2DShadow sampler)
+ (declare (in) vec3 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
+
+)
+ (function shadow2DProj
+ (signature vec4
+ (parameters
+ (declare (in) sampler2DShadow sampler)
+ (declare (in) vec4 P) )
+ ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
+
+)
+ (function shadow2DProjLod
+ (signature vec4
+ (parameters
+ (declare (in) sampler2DShadow sampler)
+ (declare (in) vec4 P)
+ (declare (in) float lod) )
+ ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
+
+))