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authorChia-I Wu <olv@lunarg.com>2010-11-29 19:15:03 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-01 11:23:52 +0800
commit213e288e78bf5b0fb0a996cc17dfd959756c2c53 (patch)
treed24ba0185852f83d40d84364855747fe9ba31950 /common.py
parent30cab4b6cbf741e1ae727bfaed10cc3772e4dff9 (diff)
st/vega: More flexible shader selection.
Divide bits of VegaShaderType into 6 groups: paint, image, mask, fill, premultiply, and bw. Each group represents a stage. At most one shader from each group will be selected when constructing the final fragment shader.
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