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author | Eric Anholt <eric@anholt.net> | 2010-08-24 15:43:56 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-08-24 16:37:02 -0700 |
commit | 2f5bf20e44d509fa3afbe2cfbb9bb65347daea6a (patch) | |
tree | 52d357a3350aee48ade8ba5c42dc4e17b314b637 /common.py | |
parent | 7de4d8fe11c53e59265b8a4252ab9940ffcc9929 (diff) |
glsl: Set up uniform initializers by walking the shaders after linking.
Previously, uniform initializers were handled by ir_to_mesa as it made
its Parameters list. However, uniform values are global to all
shaders, and the value set in one Parameters list wasn't propagated to
the other gl_program->Parameters lists. By going back through the
general Mesa uniform handling, we make sure that all gl_programs get
updated values, and also successfully separate uniform initializer
handling from ir_to_mesa gl_program generation.
Fixes:
glsl-uniform-initializer-5.
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions