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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 14:02:07 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 14:02:07 -0700
commitf0debbb0bb951bfc6dc0ae467564b3b1230324cf (patch)
tree14bd7e06fc38f77b61a9d0812e84281634045cbf /common.py
parent03c0ce4c61fd970509d605fe78166e828fc1df57 (diff)
gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code
This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments.
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