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authorBrian Paul <brianp@vmware.com>2009-12-02 15:13:45 -0700
committerBrian Paul <brianp@vmware.com>2009-12-02 15:13:47 -0700
commit866e6856d39efe9b1ec739587f420a640ad8618e (patch)
tree66e8ca0bd3e48ae46bd73a7d568e64ae115c3679 /common.py
parent5750a6426bc8d47f9801be5896b2d0f5ae3a5b12 (diff)
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
This matches the convention used by the recursive rasterizer. Also fixed assorted typos, comments, etc. Now tri-z.c, gears.c, etc look basically right but there's still some cracks in triangle rasterization.
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