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authorMichal Krol <michal@vmware.com>2010-09-16 16:48:00 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-09-20 09:26:17 +0100
commit0742e0b3767072fe664ca9f39fc31d86d8d314ed (patch)
tree41cc737cd6d69592f0cc91045e1d8a9ba4390b32 /configs/.gitignore
parent0d53dfa3c5bdac3a04187a93d916b84c1ad9e8d2 (diff)
svga: Fix relative addressing translation for pixel shaders.
Pixel shaders do not have address registers a#, only one loop register aL. Our only hope is to assume the address register is in fact a loop counter and replace it with aL. Do not translate ARL instruction for pixel shaders -- MOVA instruction is only valid for vertex saders. Make it more explicit relative addressing of inputs is only valid for pixel shaders and constants for vertex shaders.
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