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author | Marek Olšák <maraeo@gmail.com> | 2010-08-14 08:47:32 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-08-22 19:40:26 -0600 |
commit | 36e523f4a3383bc9e6170d0bc959ba9ffdb85016 (patch) | |
tree | fe873109113110d0852bf8fbc67165786fde6031 /configs/hpux11-ia64-static | |
parent | 24bd9780bcf400a00f6fc5a89b1648c7e3b7df07 (diff) |
st/mesa: fix BlitFramebuffer for D24S8 textures
This is the same issue as in the previous patch, but here the Blit is not
implemented for separate depth and stencil buffers at all (such
a configuration is not supported in Gallium) and the code incorrectly treated
a D24S8 texture as two separate buffers, making this Blit a no-op.
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'configs/hpux11-ia64-static')
0 files changed, 0 insertions, 0 deletions