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author | Brian <brian@yutani.localnet.net> | 2007-03-08 09:38:35 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-08 09:38:35 -0700 |
commit | de8172673e23bad1186553b91a7c22e65d93692a (patch) | |
tree | 98d34048bba510acc26f3e420e1bf52942cdde03 /configs/linux-x86-64 | |
parent | 6ff0a04f7ccc6a7049bccedb3dc52382e854848b (diff) |
Rework matrix-related code.
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program
use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices.
Unfortunately, this means that the expression M * V isn't very efficient since we
need to extract the rows out of M. And that's the typical expression for vertex
transformation: gl_ModelViewProjectionMatrix * gl_Position.
Solve this inefficiency by looking for M*V expressions and replacing them
with V*Transpose(M).
Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose
matrices.
Diffstat (limited to 'configs/linux-x86-64')
0 files changed, 0 insertions, 0 deletions