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authorMarek Olšák <maraeo@gmail.com>2010-08-14 08:47:32 -0700
committerBrian Paul <brianp@vmware.com>2010-08-22 19:40:26 -0600
commit36e523f4a3383bc9e6170d0bc959ba9ffdb85016 (patch)
treefe873109113110d0852bf8fbc67165786fde6031 /configs
parent24bd9780bcf400a00f6fc5a89b1648c7e3b7df07 (diff)
st/mesa: fix BlitFramebuffer for D24S8 textures
This is the same issue as in the previous patch, but here the Blit is not implemented for separate depth and stencil buffers at all (such a configuration is not supported in Gallium) and the code incorrectly treated a D24S8 texture as two separate buffers, making this Blit a no-op. Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'configs')
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