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authorBrian Paul <brianp@vmware.com>2009-08-10 13:35:58 -0600
committerBrian Paul <brianp@vmware.com>2009-08-10 13:55:31 -0600
commit33a838beb913c011b5ee8158c2717b7c8c351b17 (patch)
tree04e09b9fba2730467ab03427578547acaeac7780 /docs/MESA_texture_array.spec
parente9d9dab0cd8614898ecc2aceb49d8faf354cdbdf (diff)
mesa: new driver meta-ops module
Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
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