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author | Brian Paul <brianp@vmware.com> | 2009-08-10 13:35:58 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-10 13:55:31 -0600 |
commit | 33a838beb913c011b5ee8158c2717b7c8c351b17 (patch) | |
tree | 04e09b9fba2730467ab03427578547acaeac7780 /docs/MESA_texture_array.spec | |
parent | e9d9dab0cd8614898ecc2aceb49d8faf354cdbdf (diff) |
mesa: new driver meta-ops module
Implement glClear() in terms of quad rendering, implement glBlitFramebuffer()
in terms of glCopyTexImage2D + textured quad, etc.
There have been several places in the drivers where we've implemented
meta rendering similar to this. This is an effort to do it in a more
portable and more efficient form.
The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are
lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default
values (texturing off, identity vertex transform, etc) so the meta drawing
functions don't have to worry about it.
For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are
implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
Diffstat (limited to 'docs/MESA_texture_array.spec')
0 files changed, 0 insertions, 0 deletions