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authorBrian Paul <brian.paul@tungstengraphics.com>2003-09-19 14:58:21 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-09-19 14:58:21 +0000
commit361a9ac9663205b10ae78022ed777dfeda2a8ea4 (patch)
tree5a3c299ee530d8f69628cfb3d3ab7be93816a1b9 /docs/MESA_ycbcr_texture.spec
parenta588e5af3bade6341f65189c89ed7bccf7f8c866 (diff)
minor updates
Diffstat (limited to 'docs/MESA_ycbcr_texture.spec')
-rw-r--r--docs/MESA_ycbcr_texture.spec5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/MESA_ycbcr_texture.spec b/docs/MESA_ycbcr_texture.spec
index e4b896707a..6c273e60a0 100644
--- a/docs/MESA_ycbcr_texture.spec
+++ b/docs/MESA_ycbcr_texture.spec
@@ -125,7 +125,8 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV.
All pixel transfer operations are bypassed. The texture is stored as
YCbCr, not RGB. Queries of the texture's red, green and blue component
- sizes will return zero.
+ sizes will return zero. The YCbCr colors are converted to RGB during
+ texture sampling using an implementation dependent conversion.
In section 3.8.1, Texture Image Specification, on page 126, add
@@ -198,3 +199,5 @@ Revision History
20 September 2002 - Initial draft
29 April 2003 - minor updates
3 September 2003 - further clarify when YCbCr->RGB conversion takes place
+ 19 September 2003 - a few more updates prior to submitting to extension
+ registry.