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author | Tom Stellard <tstellar@gmail.com> | 2010-05-27 17:14:51 -0700 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-06-11 22:06:58 +0200 |
commit | 622fd4d061678027d5de2c84d1c07370830c4264 (patch) | |
tree | 15eb6911bed9f7be4f66b0245962c213c9b47b9a /docs/README.3DFX | |
parent | 108264e859b4f435e9608472dc2e388aa200183c (diff) |
r300/compiler: Implement simple loop emulation
The loop emulation unrolls loops as may times as possbile while still
keeping the shader program below the maximum instruction limit. At this
point, there are no checks for constant conditionals. This is only enabled
for fragment shaders.
Diffstat (limited to 'docs/README.3DFX')
0 files changed, 0 insertions, 0 deletions