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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-07-29 18:04:28 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-07-29 18:07:42 +0200
commit9d2d34b5eabfb7855081ad56fa00b3e0f6b8e631 (patch)
treeb2c0d12dbc0a8b105668c3c4e7eac440806b9ce5 /docs/README.3DFX
parent36fce66034887009749c3d52587c293da2457820 (diff)
Fix crashes when the frag prog can't be handled in hardware (#11131)
Must not change to/from swrast after Render.Start or bad things will happen. (Driver will still somewhat incorrectly report an implementation error, and apps can't really figure out if a prog is natively supported as validation is later - could try doing it earlier to give some hint at least, even though native status may still change later due to fog etc.)
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