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author | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-07-29 18:04:28 +0200 |
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committer | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-07-29 18:07:42 +0200 |
commit | 9d2d34b5eabfb7855081ad56fa00b3e0f6b8e631 (patch) | |
tree | b2c0d12dbc0a8b105668c3c4e7eac440806b9ce5 /docs/README.3DFX | |
parent | 36fce66034887009749c3d52587c293da2457820 (diff) |
Fix crashes when the frag prog can't be handled in hardware (#11131)
Must not change to/from swrast after Render.Start or bad things will happen.
(Driver will still somewhat incorrectly report an implementation error,
and apps can't really figure out if a prog is natively supported as validation
is later - could try doing it earlier to give some hint at least, even though
native status may still change later due to fog etc.)
Diffstat (limited to 'docs/README.3DFX')
0 files changed, 0 insertions, 0 deletions