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authorEric Anholt <eric@anholt.net>2008-05-02 14:11:19 -0700
committerEric Anholt <eric@anholt.net>2008-05-02 14:11:19 -0700
commiteb10cdc838fc31ea2cf59f556f6f7d8b072f5bae (patch)
tree828e7a4bc08bb1565f2f9f0b0669e8f458ac80d1 /docs/README.3DFX
parent89bba44e969f15bf20da6d700c493237b095a588 (diff)
[intel] Fix build for GEM. TTM is now disabled, and fencing is gone.
Fencing was used in two places: ensuring that we didn't get too many frames ahead of ourselves, and glFinish. glFinish will be satisfied by waiting on buffers like we would do for CPU access on them. The "don't get too far ahead" is now the responsibility of the execution manager (kernel).
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