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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-06-20 15:58:19 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-06-20 15:58:19 -0600 |
commit | f38bb109694f2879036c54c97c1c69ea2fecd6c8 (patch) | |
tree | 6864232178c87b7abca0cffd4dd8b329adeda84d /docs/README.3DFX | |
parent | 78791d1065c93694a105d4c2cdaee7678a69213a (diff) |
gallium: fix some surface usage bugs
When a surface is created with GPU_WRITE that really means "GPU render"
and that can involve reads (blending). Set surface usage to
PIPE_BUFFER_USAGE_CPU_READ + WRITE. Fixes progs/demos/lodbias demo.
Also, mark texture as 'modified' when mapped for writing so that the tile
cache can know when to freshen a cached tile. Fixes glTexSubImage2D().
Diffstat (limited to 'docs/README.3DFX')
0 files changed, 0 insertions, 0 deletions