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authorXiang, Haihao <haihao.xiang@intel.com>2008-03-17 16:52:07 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2008-03-17 16:52:07 +0800
commit4478926b3a6d15d079a44f6cebebc1db85d382f6 (patch)
treec2bedbc501bc7fe58be2807893f6780c71c70491 /docs/README.D3D
parent7ed1fd5d8438e55fe24091844cdfccb0881306bc (diff)
intel: It is needed to allocating texture memory to accommodate
a texture when calling TexImage with pixels set to NULL pointer.
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