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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-03 05:47:41 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-21 20:42:14 +0200
commit28eb392a853bb43bdc6cfe7ba814f046c39ca7ae (patch)
tree6e7cc6d42f4a439aa8e543976e3893829a23be85 /docs/README.DJ
parentff74143fcc80b0157875bb0ce4b34a80f92e09c2 (diff)
nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow rendering to surfaces that cannot be rendered to. It uses the _second_ version of the render temporary infrastructure. This is necessary for swizzled 3D textures and small mipmaps of swizzled 2D textures. This version of the patch creates a resource to use as a temporary instead of a raw BO, making the code simpler.
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