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author | michal <michal@michal-laptop.(none)> | 2007-07-27 10:05:40 +0200 |
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committer | michal <michal@michal-laptop.(none)> | 2007-07-27 10:05:40 +0200 |
commit | e0a26b046764ae80748b347395ab1b27de83651e (patch) | |
tree | ea702756a3e9cedc3b3c41241cbff0956ddc82bc /docs/README.MINGW32 | |
parent | 0360b49afbcd839f99ba0745d01cf9dc5be4d122 (diff) | |
parent | e3cef5887540016a6d198598cb50bebe09e3f4cf (diff) |
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Diffstat (limited to 'docs/README.MINGW32')
-rw-r--r-- | docs/README.MINGW32 | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/docs/README.MINGW32 b/docs/README.MINGW32 index 2b39f12090..138dd43eac 100644 --- a/docs/README.MINGW32 +++ b/docs/README.MINGW32 @@ -88,3 +88,52 @@ Running the Build: Paul G. <pgarceau@users.sourceforge.net> Daniel Borca <dborca@users.sourceforge.net> + + + +*******************This section is added by Heromyth***************************** +Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn> + + +Notice: + 1) The generated DLLs are *not* compatible with the ones built +with the other compilers like VC8, especially for GLUT. + + 2) Although more tests are needed, it can be used individually! + + 3) You can set the options about whether using STDCALL to build MESA. The +config file is <Mesa3D-root>\configs\config.mgw. The default setting is that: + ALL_USING_STDCALL = 1 +, which means using STDCALL to build MESA. + + 4) Of course, you can MESA without using STDCALL,I like this:) +The setting is : + ALL_USING_STDCALL = 0 +To do this, however, you must modify wingdi.h which is in MingW's include dir. +For example, run: + notepad C:\MingW\include\wingdi.h +, and delete all the lines where all the wgl*() functions are. Because they would +be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h. + +======= Conflicted Functions List ====== +WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT); +WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); +WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int); +WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC); +WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR); +WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void); +WINGDIAPI HDC WINAPI wglGetCurrentDC(void); +WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*); +WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); +WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC); +WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL); +WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*); +WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC); +WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +=================== + +*********************************************************************************
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