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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-25 11:03:46 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-25 11:03:46 -0600 |
commit | 6222eb3fcd12147ea2e7ccc20a71a921cebbb0d2 (patch) | |
tree | 2eeb08f6228a0d81f75aa7a79aca43046536b9de /docs/README.NeXT | |
parent | 507ef82077891a7b833c1c3e82c61299cf281ee8 (diff) |
mesa: fix some VBO buffer object issues
The VBO module may use a real VBO or a malloc'd buffer for vertex storage.
Be careful not to accidentally replace the later with the former when drawing.
Check if using a real VBO at destroy time to prevent a double-free.
Diffstat (limited to 'docs/README.NeXT')
0 files changed, 0 insertions, 0 deletions