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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-08 20:44:32 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-08 20:44:32 -0600
commitd48a92e88040470f93e2186f8eb23e4797a09860 (patch)
tree7fbfd01dc04b42e42b4457eae507693ef8dc5f3b /docs/README.QUAKE
parenta4e477433f485a39b5de448d0a9cb6f4bf9bb90f (diff)
cell: implement function calls from shader code. fslight demo runs now.
Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next. Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions. In rtasm code: Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but low-order 4 bits are shifted out. This makes things consistant with SPU assembly language conventions. Added spe_get_registers_used() function.
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