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authorIan Romanick <ian.d.romanick@intel.com>2010-10-19 17:59:10 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-19 18:12:32 -0700
commitcc90e62d70d91fb16abcd66c61c211c0fd573339 (patch)
tree939bbededa4fa2698bd96a6ae9578dcadac22f22 /docs/README.WINDML
parent974fb466f299fc569a86097936ab89c8c369f6d2 (diff)
linker: Improve handling of unread/unwritten shader inputs/outputs
Previously some shader input or outputs that hadn't received location assignments could slip through. This could happen when a shader contained user-defined varyings and was used with either fixed-function or assembly shaders. See the piglit tests glsl-[fv]s-user-varying-ff and sso-user-varying-0[12]. NOTE: this is a candidate for the 7.9 branch.
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