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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /docs/RELNOTES-3.5
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
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