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authorBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
commitb5b8d22c4ee921dff99b898a5907023b20670a27 (patch)
treef86cfa06e3fbe8c3d73fc665e79294c0257d53ff /docs/RELNOTES-4.0.1
parent0699b0bb171ffba453222154c4b2c047a30a2a8b (diff)
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
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