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authorBrian Paul <brianp@vmware.com>2009-05-05 10:11:51 -0600
committerBrian Paul <brianp@vmware.com>2009-05-05 10:11:51 -0600
commit79ada8c6331a801a0475f38a540670b14e168f19 (patch)
tree30c52b458775d54f3dd358667212a941bf89fe9a /docs/RELNOTES-6.0
parentdd4c142e90a0cba5b445990bb522ce9199d7f565 (diff)
gallium: fix texcoords for cubemap mipmap generation
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face.
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