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authorKeith Whitwell <keith@tungstengraphics.com>2008-05-12 15:20:38 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-05-12 17:40:55 +0100
commitb5e5369da5fc50d63a6ece931fac44b555eb0314 (patch)
treea6e7e712ed07b0f215fdc2d2eb1bf3f409f7c406 /docs/RELNOTES-6.3
parentde818835de70961602bb9ceca86b98e9bbc63fc1 (diff)
draw: add fetch-shade-emit path
Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers, transformation with one of three (two working) hard-coded shaders, and final emit to hardware vertices all in a single pass. Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
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