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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 21:22:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 21:22:54 +0000 |
commit | 83f57e32ca4ace7f37030841f108f008a94e3845 (patch) | |
tree | 7c66ced9b89f2e393d79f6b3e7d28b570a761591 /docs/VERSIONS | |
parent | bbd9a0c2b4d314059e7212f973034fcc774093e0 (diff) |
updated with new extension info
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 2fb6b84475..14652bf684 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1152,12 +1152,14 @@ Mesa Version History - GL_ATI_texture_env_combine3 extension (Ian Romanick) - GL_SGI_texture_color_table extension (Eric Plante) - GL_NV_fragment_program extension - - GL_NV_light_max_exponent + - GL_NV_light_max_exponent extension - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - - GL_ARB_occlusion_query - - GL_ARB_texture_non_power_of_two + - GL_ARB_occlusion_query extension + - GL_ARB_point_sprite extension + - GL_ARB_texture_non_power_of_two extension - GL_IBM_multimode_draw_arrays extension - GL_EXT_texture_mirror_clamp extension (Ian Romanick) + - GL_ARB_vertex_buffer_object extension - new X86 feature detection code (Petr Sebor) - less memory used for display lists and vertex buffers - demo of per-pixel lighting with a fragment program (demos/fplight.c) |