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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-06-10 15:01:45 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-06-10 15:01:45 +0000 |
commit | 5e04bcf6de7a0fceb8ea0893238919c24cef137d (patch) | |
tree | ede83a6a88375bc49eea78eca3ffc65420e127d1 /docs/VERSIONS | |
parent | 66a83c9e175c948d1ed8dd860fba42b4cb42ee34 (diff) |
GL_EXT_texture_rectangle, directory tree info
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index b9d7ac2386..0a35cb518f 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,3 @@ -$Id: VERSIONS,v 1.126 2003/05/30 22:30:31 brianp Exp $ Mesa Version History @@ -1121,10 +1120,12 @@ Mesa Version History 5.1 Month day, 2003 (NOT RELEASED YET) New: + - reorganized directory tree - GL_ATI_texture_env_combine3 extension (Ian Romanick) - GL_SGI_texture_color_table extension (Eric Plante) - GL_NV_fragment_program extension - GL_NV_light_max_exponent + - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - new X86 feature detection code (Petr Sebor) - less memory used for display lists and vertex buffers - demo of per-pixel lighting with a fragment program (demos/fplight.c) |