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authorBrian Paul <brian.paul@tungstengraphics.com>2002-08-17 00:23:19 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-08-17 00:23:19 +0000
commitaf3265fabd7f385aa8aaf207416674799869dc95 (patch)
treecd8f975d10facd5bda25087fcf7518b9488d2e9d /docs/VERSIONS
parent6bf6cd34182d38d45a7c35976de0e7294d437a31 (diff)
added new GLUT features
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index fc2f40d97f..6b730d9249 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.94 2002/08/07 00:46:17 brianp Exp $
+$Id: VERSIONS,v 1.95 2002/08/17 00:23:19 brianp Exp $
Mesa Version History
@@ -1002,6 +1002,8 @@ Mesa Version History
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
Bug fixes:
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
@@ -1011,5 +1013,6 @@ Mesa Version History
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
Changes:
- New spec file and Python code to generate some GL dispatch files