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author | Owen W. Taylor <otaylor@fishsoup.net> | 2009-05-06 22:42:50 -0400 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2009-05-13 19:04:18 -0400 |
commit | ea6a74abbe4053b958d640425e061f0ceec92291 (patch) | |
tree | 8e4ffd48dd237e3f930ed53b52f0da0f715c3bad /docs/devinfo.html | |
parent | 34eab5dd9c837769f1259e1f900b4528586d23b2 (diff) |
Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
In r300SetTexBuffer2(), if the passed in text glx_texture_format
is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only
texture format, even if the DRI buffer has four channels.
https://bugs.freedesktop.org/show_bug.cgi?id=21609
Diffstat (limited to 'docs/devinfo.html')
0 files changed, 0 insertions, 0 deletions