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authorOwen W. Taylor <otaylor@fishsoup.net>2009-05-06 22:42:50 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-05-13 19:04:18 -0400
commitea6a74abbe4053b958d640425e061f0ceec92291 (patch)
tree8e4ffd48dd237e3f930ed53b52f0da0f715c3bad /docs/devinfo.html
parent34eab5dd9c837769f1259e1f900b4528586d23b2 (diff)
Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
In r300SetTexBuffer2(), if the passed in text glx_texture_format is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only texture format, even if the DRI buffer has four channels. https://bugs.freedesktop.org/show_bug.cgi?id=21609
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