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author | Brian Paul <brianp@vmware.com> | 2009-12-04 11:50:40 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-12-04 11:50:43 -0700 |
commit | b1659b9213f3eeee440590dfe379f0d193948307 (patch) | |
tree | 7aa9c3419c3debad517a3d9b33ff21989f9396b2 /docs/fbdev-dri.html | |
parent | 9dca0100489c7a7c02af77da42a39dbe1560d7e2 (diff) |
llvmpipe: bin state-change commands
Previously, each triangle had a pointer to the state to use for shading.
Now we insert state-change commands into the bins. When we execute one
of those commands we just update a 'current state' pointer and use that
pointer when calling the jit shader.
When inserting state-change commands into a bin we check if the previous
command was also a state-change command and simply replace it. This
avoids accumulating useless/redundant state-change commands.
Diffstat (limited to 'docs/fbdev-dri.html')
0 files changed, 0 insertions, 0 deletions