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authorBrian Paul <brianp@vmware.com>2009-04-03 17:10:31 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 17:10:31 -0600
commit35d88e1ac2cd34d5cc62f521654d79f5b24fcdf8 (patch)
treeca61c928bdd4958d09c7510218471e320014f46e /docs/games.html
parentb7cb6650c1603cd9e6f26b32f5e0fae8377d59b8 (diff)
mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE
For luminance, we add R+G+B and it seems we should always clamp in case.
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