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author | Brian Paul <brianp@vmware.com> | 2010-12-06 09:44:23 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-12-06 09:46:01 -0700 |
commit | b89a731ff297dec597e3a4be1abf94e97d9b0e44 (patch) | |
tree | 05c4e5ac9db311db73cebf2f068b6147c8d37d18 /docs/games.html | |
parent | 4538ce915ba4c43290f4341ad80040b4b735eab3 (diff) |
mesa: add error margin to clip mask debug/check code
When X or Y or Z is close to W the outcome of the floating point clip
test comparision may be different between the C and x86 asm paths.
That's OK; don't report an error.
See fd.o bug 32093
Diffstat (limited to 'docs/games.html')
0 files changed, 0 insertions, 0 deletions