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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-19 14:34:52 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-06-19 14:37:50 -0600
commit21177c8764638e1d4b3b29fed64adec62a14e936 (patch)
treed8b93152cf1c411e37af65d5ff9bb45373765081 /docs/glfbdev-driver.html
parentcf29ab3ba075905cca786b52617d7dc993f58033 (diff)
mesa: tweak mipmap level selection for cube maps
This is just a hack. After we convert the 3D texcoord into a face plus 2D texcoord we need to recompute the partial derivatives and mipmap LOD. But we don't have the info to do that. Adjusting the original mipmap level by -1 seems to give somewhat better results than before though.
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